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Eterias

JokerC

Facts about Call of Duty 4: Modern Warfare

1. In the game files there is a weapon called "Brick Blaster" (Brick Blaster) — it looks like a regular pistol, but shoots cinder blocks.

2. The game was created while a third-party team was working on CoD 3. This allowed us to spend 2 years on development

3. The Guinness Book of World Records in 2011 ranked McTavish 12th and Price 17th in the list of the fifty best computer game characters.

4. In the first and second parts of the game of the Call of Duty series, there is Captain Price, who looks like the character of the same name from this game and, possibly, is the grandfather of John Price from Modern Warfare.

5. The China Town level is completely copied from the Carentan location from CoD1 and CoD2. It looks different, of course, but the geometry is identical

6. At the very end of the mission with the ship, when you need to jump on a helicopter, there is a reference to the movie "The Matrix". If the player falls, a message appears on the screen: "No one succeeds the first time."

7. If you wait and watch the end credits until the end, you can hear the rap performed by Sergeant Griggs. He's reading about the Call of Duty series.

8. The game was banned in Saudi Arabia and the UAE for violence against Islamic soldiers.

9. This is the first game in the series that does not take place during the Second World War.

10. This is the first part in the series where the class of an ally is not shown when the scope is aimed at it.

11. The game was ranked 14th in the "200 Best Games of All Time" chart by Game Informer.

12. In the mission where it is necessary to rescue "Nikolai", the helicopter pilots speak with a very strong American accent, although both are Russian in person. This is a reference to the film "Rimbaud 3".

13. A large piece of content was safely cut out of the game. The missions with photographing the dead and the espionage mission where it was necessary to install a microphone were gone. In addition, several multiplayer maps have disappeared - the mansion and the prison.

14. This has never been said out loud, but it is known that the first act of the game is entirely due to the appearance of the Iraqi province of Al Basra.

15. As in the first part of Call of Duty in MW1, we notice that Sergeant Kamarov has a lot of rights - he easily commands those who are older in rank.

16. The main character is not shown even once. This is done so that the player can come up with it for himself. Or put yourself in his place.

17. In 2008, MW1 overtook Halo 3 in popularity on the Xbox LIVE network. There were no competitors for it on the Playstation Network at all.

18. This is the first game in the series to receive an "M" rating from the ESRB for blood, violence and other related things. And for swearing, by the way, too.

19. Captain Price has been serving in the SAS for 18 years at the time of the events of the game. It is noteworthy that officers entering the service are returned to their native units after 3 years. Price visited the SAS at least twice, only then was he given a lifetime membership.

Tags: Video gamesCall of DutyComputer Games
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Eterias

JokerC

Interesting facts about the game Fallout 3

Evidence

The sound that is heard when a mini-nuclear weapon is fired is the sound of Bethesda's dinner bells.

Med-X was originally called morphine, but in order to get MA15+ (instead of getting classified) in Australia they had to make this small change, Bethesda then decided to use this edit for all world editions, ironically this worked in the field of games, as there were never any real drugs in the world in the series since they always had fictitious names.

A picture of the father and mother of a Lonely Wanderer, James and Catherine, can be found in the game Fallout: New Vegas, inside Vault 21.

Interesting facts about the game Fallout 3

Many quest names are also the names of songs from the 50s

The cars in the game are based on the nuclear powered Ford Nucleon concept car. This explains the radiation caused by their destruction.

When the robot Mister Gutsy is killed, his last words are the words of marching during the All-Metal Shell Boot Camp (1987). Mr. Gutsy is designed to have the personality of a shooting sergeant.

Interesting facts about the game Fallout 3

In the caves of Little Lamplight, the mayor's name is RJ McCready, an obvious reference to the main character from the movie “Something” (1982).

The sound when using VATS matches the sound that was used at the beginning and end of the battle in the original Fallout.

The opening sequence is a reference to a landmark opening in Fallout 1. Including the narrator's famous line “War... War never changes.”

The New Testament of the Bible has the Book of Revelation, the book from which the quote in the game is taken. There is an author in the New Testament named James. This author wrote about the anointing of the sick. Anointing is a ritual performed in the Christian religion that is believed to rid the sick of any dangerous influences. James, the father of a lonely wanderer, heads the project “Purity of the project”, dedicated to ridding the waters of the wasteland of any radiation. In fact, James anoints the wastelands by injecting clean water into the water sources.

Interesting facts about the game Fallout 3

Production for Fallout 3 began immediately after The Elder Scrolls IV: Oblivion.

Lesko from the quest Those! may be a reference to Lesko's character from Phase IV (1974), a film about two scientists studying hyperintelligent ants.

The glass pyramid in L'Enfant Plaza was demolished in 2013.

The glass pyramid in L'Enfant Plaza was demolished in 2013.

At the Nuka Cola factory, reading the marketing strategy of Nuka Cola Quantum, it became known that the slogan was supposed to be “Take a leap... Try Quantum!” , a nod to the Quantum Leap (1989)

After accepting the Nuka Cola call, while at the Nuka Cola factory, a robot that provides you with the password to the cargo manifest terminals. The password is 'NCC1864'. This is the registration of the USS Reliant from Star Trek II: The Wrath of Khan (1982)

Quest “Those!” is an obvious reference to the 50s film Them! (1954).

In addition to real-life cities like Springfield and Cliffside, the game developers' office can also be found in the game. The destroyed Bethesda Softworks building is located in the southeast of the map.

In the village of Arefu, you can get a quest to investigate the murder of local residents and search for a missing boy. This is a reference to the legend of Count Dracula. The quest leads to the Mereshti station, a cave in Transylvania has the same name, and a vampire named Vance lives at the station itself.

In Rivet City, there are several planes on the deck, their nose looks like a smile.

There is a safe in the floor in Billy's Megaton house, the code of which is 15-16-23-42, this is a reference to the TV series Lost. You can find out the code by taking the "Eternal Child" perk and talking to Maggie.

In the Technical Museum, you can find several references to real events. For example, on one of the plaques with descriptions of the exhibits, you can read about astronaut Carl Bell, who was the first to make a space flight in the Defiance-7 capsule. In fact, America sent its man into space on the Freedom 7 spacecraft, and then he was the second after Yuri Gagarin.

There is a crashed flying saucer near the Griner Paschers landfill. You can find it by the radio signal that your Pip-Boy will pick up. Near the UFO lies the corpse of an alien in a protective spacesuit and an alien blaster with cartridges.

In addition to real-life cities like Springfield and Cliffside, the game developers' office can also be found in the game. The destroyed Bethesda Softworks building is located in the southeast of the maps

Tags: Video gamesCollectible gamesComputer GamesFallout
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Eterias

JokerC

Interesting facts and Easter eggs in S.T.A.L.K.E.R. The Call of Pripyat

Interesting facts

  • In all three games, you can meet one character — this is a Nimble stalker. In the Clear Sky he is a guide, in the Shadows of Chernobyl he is a courier for Sidorovich, in the Call of Pripyat he is a dealer in exclusive equipment and weapons.
  • In the game, in addition to Nimble, you can also meet Novikov, known for the plot of the CHN and the two namesakes of the repairman of Freedom — Uncle Yar, who were in the Freedom group and the Military, respectively.
  • Sidorovich is not in the game, but he is occasionally mentioned in dialogues with stalkers. Also, a Bar is mentioned.
  • The prototype of the character Capercaillie was the cinematic character of the same name from the TV series "Capercaillie", based on the film the investigator and the captain of the militia.
  • At the location of the vicinity of Jupiter (At the Jupiter factory, in the named Arrow cache), you can find a unique weapon sample in the cache — the Sig-550 Arrow. However, as is known from the plot of the CHN, the Shooter loses his rifle, since the rifle was captured by monoliths together with the Shooter when he was hit by a powerful discharge at the Chernobyl nuclear power plant; in this regard, its presence in the Shooter's cache seems unlikely, except if the Shooter had two identical favorite rifles.
  • In the PO, the SPAS-12 shotgun has an automatic firing mode, but in real life it does not have such a firing mode in any modifications, that of the Carabinieri, that of other security services and the Italian army. The meaning of such a firing mode for such a powerful weapon without a shoulder rest is also questionable.
  • The Preobrazhensky Bridge at the Zaton location in real life has a prototype — this is a car-railway bridge (trains are traveling at the top) in Zaporozhye. The main difference is that in the game it is much narrower and shorter, and has two pipelines on top.
  • The ships "Shevchenko" and "Skadovsk" have as a prototype two real ships located in the bay of the Dnieper River, near the city of Chernobyl (not to be confused with the city of Pripyat).
  • The transformer substation at the Backwater is modeled, most likely, from a substation located near the Chernobyl nuclear power plant. The main difference from the original is the scale.
  • The beach on the "Emerald" (located on the Backwater) is modeled from a real beach on the territory of the Black Sea area.
  • The place on the Jupiter location "Kopachi village" no longer exists in real life — during the liquidation of the accident at the nuclear power plant, the village buildings received too large doses of radiation exposure, which, in order to preserve the health of the "self-settlers", the village was demolished and covered with earth.
  • The location of Pripyat (also known asEastern Pripyat) has the greatest similarity with the original territory of the Exclusion Zone, both in the location of objects (up to the overlay of a satellite image from GoogleMaps) and in appearance (modeled from photographs of a real city) than other locations taken earlier, with the exception of the Chernobyl nuclear power plant location.
  • Despite the fact that the transition between locations is carried out only through conductors, the transition points familiar from the previous two games are still present, only now they are inaccessible to the player, and in general, according to the developers, they were not intended for use by the player. The thing is that in the "Offline" AI mode, NPCs move along a special graph, and at the same time the graphs of individual locations must be connected to a global graph. And such a connection is carried out only through transition points. Another thing is that the location of these transition points can be any.

Easter eggs

  • In all three games, you can meet one character — this is a Nimble stalker. In the Clear Sky he is a guide, in the Shadows of Chernobyl he is a courier for Sidorovich, in the Call of Pripyat he is a dealer in exclusive equipment and weapons.
  • In the game, in addition to Nimble, you can also meet Novikov, known for the plot of the CHN and the two namesakes of the repairman of Freedom — Uncle Yar, who were in the Freedom group and the Military, respectively.
  • Sidorovich is not in the game, but he is occasionally mentioned in dialogues with stalkers. Also, a Bar is mentioned.
  • The prototype of the character Capercaillie was the cinematic character of the same name from the TV series "Capercaillie", based on the film the investigator and the captain of the militia.
  • At the location of the vicinity of Jupiter (At the Jupiter factory, in the named Arrow cache), you can find a unique weapon sample in the cache — the Sig-550 Arrow. However, as is known from the plot of the CHN, the Shooter loses his rifle, since the rifle was captured by monoliths together with the Shooter when he was hit by a powerful discharge at the Chernobyl nuclear power plant; in this regard, its presence in the Shooter's cache seems unlikely, except if the Shooter had two identical favorite rifles.
  • In the PO, the SPAS-12 shotgun has an automatic firing mode, but in real life it does not have such a firing mode in any modifications, that of the Carabinieri, that of other security services and the Italian army. The meaning of such a firing mode for such a powerful weapon without a shoulder rest is also questionable.
  • The Preobrazhensky Bridge at the Zaton location in real life has a prototype — this is a car-railway bridge (trains are traveling at the top) in Zaporozhye. The main difference is that in the game it is much narrower and shorter, and has two pipelines on top.
  • The ships "Shevchenko" and "Skadovsk" have as a prototype two real ships located in the bay of the Dnieper River, near the city of Chernobyl (not to be confused with the city of Pripyat).
  • The transformer substation at the Backwater is modeled, most likely, from a substation located near the Chernobyl nuclear power plant. The main difference from the original is the scale.
  • The beach on the "Emerald" (located on the Backwater) is modeled from a real beach on the territory of the Black Sea area.
  • The place on the Jupiter location "Kopachi village" no longer exists in real life — during the liquidation of the accident at the nuclear power plant, the village buildings received too large doses of radiation exposure, which, in order to preserve the health of the "self-settlers", the village was demolished and covered with earth.
  • The location of Pripyat (also known asEastern Pripyat) has the greatest similarity with the original territory of the Exclusion Zone, both in the location of objects (up to the overlay of a satellite image from GoogleMaps) and in appearance (modeled from photographs of a real city) than other locations taken earlier, with the exception of the Chernobyl nuclear power plant location.
  • Despite the fact that the transition between locations is carried out only through conductors, the transition points familiar from the previous two games are still present, only now they are inaccessible to the player, and in general, according to the developers, they were not intended for use by the player. The thing is that in the "Offline" AI mode, NPCs move along a special graph, and at the same time the graphs of individual locations must be connected to a global graph. And such a connection is carried out only through transition points. Another thing is that the location of these transition points can be any.

Bonus

  • Perhaps the name of the shotgun "Chaser-13" is a reference to the game "Chaser" (Russian: Chaser). In addition, the plot of the game "S.T.A.L.K.E.R." is very similar to the plot of "Chaser": the main character does not remember anything from his past and tries to find a certain person who may know something, and later wants to kill him (the latter applies only to "Chaser"). During the search, the player must work for various people against his will in order to be helped. And at the end of the game, both there and there, the main character descends into secret dungeons. Except that the end is different: in "Chaser" the main character is killed, and in "S.T.A.L.K.E.R." everything depends on the player's choice (well, or almost everything).
Tags: Video gamesComputer GamesS.T.A.L.K.E.R.
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