Interesting facts and Easter eggs in S.T.A.L.K.E.R. The Call of Pripyat
Interesting facts
In all three games, you can meet one character — this is a Nimble stalker. In the Clear Sky he is a guide, in the Shadows of Chernobyl he is a courier for Sidorovich, in the Call of Pripyat he is a dealer in exclusive equipment and weapons.
In the game, in addition to Nimble, you can also meet Novikov, known for the plot of the CHN and the two namesakes of the repairman of Freedom — Uncle Yar, who were in the Freedom group and the Military, respectively.
Sidorovich is not in the game, but he is occasionally mentioned in dialogues with stalkers. Also, a Bar is mentioned.
The prototype of the character Capercaillie was the cinematic character of the same name from the TV series "Capercaillie", based on the film the investigator and the captain of the militia.
At the location of the vicinity of Jupiter (At the Jupiter factory, in the named Arrow cache), you can find a unique weapon sample in the cache — the Sig-550 Arrow. However, as is known from the plot of the CHN, the Shooter loses his rifle, since the rifle was captured by monoliths together with the Shooter when he was hit by a powerful discharge at the Chernobyl nuclear power plant; in this regard, its presence in the Shooter's cache seems unlikely, except if the Shooter had two identical favorite rifles.
In the PO, the SPAS-12 shotgun has an automatic firing mode, but in real life it does not have such a firing mode in any modifications, that of the Carabinieri, that of other security services and the Italian army. The meaning of such a firing mode for such a powerful weapon without a shoulder rest is also questionable.
The Preobrazhensky Bridge at the Zaton location in real life has a prototype — this is a car-railway bridge (trains are traveling at the top) in Zaporozhye. The main difference is that in the game it is much narrower and shorter, and has two pipelines on top.
The ships "Shevchenko" and "Skadovsk" have as a prototype two real ships located in the bay of the Dnieper River, near the city of Chernobyl (not to be confused with the city of Pripyat).
The transformer substation at the Backwater is modeled, most likely, from a substation located near the Chernobyl nuclear power plant. The main difference from the original is the scale.
The beach on the "Emerald" (located on the Backwater) is modeled from a real beach on the territory of the Black Sea area.
The place on the Jupiter location "Kopachi village" no longer exists in real life — during the liquidation of the accident at the nuclear power plant, the village buildings received too large doses of radiation exposure, which, in order to preserve the health of the "self-settlers", the village was demolished and covered with earth.
The location of Pripyat (also known asEastern Pripyat) has the greatest similarity with the original territory of the Exclusion Zone, both in the location of objects (up to the overlay of a satellite image from GoogleMaps) and in appearance (modeled from photographs of a real city) than other locations taken earlier, with the exception of the Chernobyl nuclear power plant location.
Despite the fact that the transition between locations is carried out only through conductors, the transition points familiar from the previous two games are still present, only now they are inaccessible to the player, and in general, according to the developers, they were not intended for use by the player. The thing is that in the "Offline" AI mode, NPCs move along a special graph, and at the same time the graphs of individual locations must be connected to a global graph. And such a connection is carried out only through transition points. Another thing is that the location of these transition points can be any.
Easter eggs
In all three games, you can meet one character — this is a Nimble stalker. In the Clear Sky he is a guide, in the Shadows of Chernobyl he is a courier for Sidorovich, in the Call of Pripyat he is a dealer in exclusive equipment and weapons.
In the game, in addition to Nimble, you can also meet Novikov, known for the plot of the CHN and the two namesakes of the repairman of Freedom — Uncle Yar, who were in the Freedom group and the Military, respectively.
Sidorovich is not in the game, but he is occasionally mentioned in dialogues with stalkers. Also, a Bar is mentioned.
The prototype of the character Capercaillie was the cinematic character of the same name from the TV series "Capercaillie", based on the film the investigator and the captain of the militia.
At the location of the vicinity of Jupiter (At the Jupiter factory, in the named Arrow cache), you can find a unique weapon sample in the cache — the Sig-550 Arrow. However, as is known from the plot of the CHN, the Shooter loses his rifle, since the rifle was captured by monoliths together with the Shooter when he was hit by a powerful discharge at the Chernobyl nuclear power plant; in this regard, its presence in the Shooter's cache seems unlikely, except if the Shooter had two identical favorite rifles.
In the PO, the SPAS-12 shotgun has an automatic firing mode, but in real life it does not have such a firing mode in any modifications, that of the Carabinieri, that of other security services and the Italian army. The meaning of such a firing mode for such a powerful weapon without a shoulder rest is also questionable.
The Preobrazhensky Bridge at the Zaton location in real life has a prototype — this is a car-railway bridge (trains are traveling at the top) in Zaporozhye. The main difference is that in the game it is much narrower and shorter, and has two pipelines on top.
The ships "Shevchenko" and "Skadovsk" have as a prototype two real ships located in the bay of the Dnieper River, near the city of Chernobyl (not to be confused with the city of Pripyat).
The transformer substation at the Backwater is modeled, most likely, from a substation located near the Chernobyl nuclear power plant. The main difference from the original is the scale.
The beach on the "Emerald" (located on the Backwater) is modeled from a real beach on the territory of the Black Sea area.
The place on the Jupiter location "Kopachi village" no longer exists in real life — during the liquidation of the accident at the nuclear power plant, the village buildings received too large doses of radiation exposure, which, in order to preserve the health of the "self-settlers", the village was demolished and covered with earth.
The location of Pripyat (also known asEastern Pripyat) has the greatest similarity with the original territory of the Exclusion Zone, both in the location of objects (up to the overlay of a satellite image from GoogleMaps) and in appearance (modeled from photographs of a real city) than other locations taken earlier, with the exception of the Chernobyl nuclear power plant location.
Despite the fact that the transition between locations is carried out only through conductors, the transition points familiar from the previous two games are still present, only now they are inaccessible to the player, and in general, according to the developers, they were not intended for use by the player. The thing is that in the "Offline" AI mode, NPCs move along a special graph, and at the same time the graphs of individual locations must be connected to a global graph. And such a connection is carried out only through transition points. Another thing is that the location of these transition points can be any.
Bonus
Perhaps the name of the shotgun "Chaser-13" is a reference to the game "Chaser" (Russian: Chaser). In addition, the plot of the game "S.T.A.L.K.E.R." is very similar to the plot of "Chaser": the main character does not remember anything from his past and tries to find a certain person who may know something, and later wants to kill him (the latter applies only to "Chaser"). During the search, the player must work for various people against his will in order to be helped. And at the end of the game, both there and there, the main character descends into secret dungeons. Except that the end is different: in "Chaser" the main character is killed, and in "S.T.A.L.K.E.R." everything depends on the player's choice (well, or almost everything).
Night. Silence. You're almost asleep. And at that moment, a nasty squeak appears.
Is it familiar? Then read on — I'll tell you how not to become a dinner for mosquitoes and sleep well. 🛑🔇💢
I decided to forget about a big post about all (or rather, almost all) the work of the Underworld group, which I have already talked about more than once. After all, there are never too many Anders!
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