Interesting facts,Easter eggs and cut-out content of S.T.A.L.K.E.R. Shadow of Chernobyl
In the initial video, the main character has a tattoo "S.T.A.L.K.E.R.", but later it disappeared somewhere. Just as you can see from the video, the Marked Man is dressed in a "Dawn", but when he comes to, he is wearing a leather jacket.
The prototype of the multiplayer location "Rostock Factory" was a real-life factory (with the same name) located right next to the GSC office. In addition, the old office of the company was located in one of the factory buildings.
In all the works of the famous Finnish writer Tove Jansson, there is a Snork character.
Absolutely all weapons in the games "Shadow of Chernobyl", "Clear Sky" and "Call of Pripyat" have their names changed due to copyright issues.
At the location of Pripyat, above one of the houses (in reality, the Rainbow store) there is an inscription "1917 1986". In fact, there is no such inscription in a real city. In reality, "Glory to Lenin, Glory to the Party" is emblazoned on the roof of the building. Probably, the replacement of the inscription with the dates of the October Revolution and the Chernobyl accident was in favor of Western players.
Chernobyl Nuclear Power Plant (exterior of the station) — one of the first and one of the most reliable, in accordance with the real world, objects. On one of the sites, you can find out that the Chernobyl Nuclear Power Plant staff helped the creators of the game in creating this location.
At the Landfill, to the Research Institute of Agriculture, there are railway tracks going into the tunnel. But the gap between the ceiling of the tunnel and the electric locomotive standing in front of it is so small that neither the current collector nor the contact network would simply fit there.
In addition, the purpose of these paths is not entirely clear if there is a highway nearby. It is also unclear how all the railway equipment got on them.
At the location of Pripyat, you can see houses from the Soviet era that never existed on the territory of the real Pripyat. For obvious reasons, the length of the five—storey buildings does not correspond to reality either - so, when comparing the map of Pripyat from PM and from the PO, there is a clear discrepancy between the length of the alley leading to the Energetik recreation center, as well as the density of the building, which is apparently due to the limitations of the engine at the time of creation of the location.
Due to a flaw, the weapon falling out of the hands of a wounded NPC has zero wear.
In addition, the inventory of an NPC's corpse has no limit on the weight of the contents. Thus, within a single location, it is possible to circumvent the weight limit of items in the main character's inventory by simply dragging a corpse with any number of items in it.
The game has one "hidden" multiplayer location, which is not mentioned in any menu. This is a village of bloodsuckers from Army Depots.
Easter eggs
The name of the vodka in the game coincides with the name of one of the games of GSC Game World, "Cossacks". In addition, the description of the vodka says that the manufacturer is GSC, and the logo of the game itself is painted on the bottle label.
The description of some products says that their quality is acceptable or the shelf life has not expired. It is doubly strange to read, hearing how stalkers complain about products at every step ("And sausage and loaves have started to make crappy nowadays").
In a Dark Valley, in the lair of a bloodsucker, at the very end of the manhole, a smiley face is laid out from cans as an Easter egg.
At the Wild Territory location, in the tunnel under the bridge, you can find the corpse of Gordon Freeman, next to which in the container you can find a modification of the Black Hawk pistol for 9x39 caliber, and in Gordon's PDA you can read a lot of interesting things.
Interestingly, Freeman is not the only reference to the Half-Life game. The automatic shotgun, SPAS-12, which is one of the main weapons in Half-Life, is also found in the STALKER series of games (also without a butt).
If you ask Professor Kruglov to tell you about himself, he will, among other things, tell you about his discovery of the species Antropomorphus Dendromutanyus Vulgaris. This is essentially a comic "scientific" name for Pinocchio.
In the game, you can periodically find photos with the game developers. One of them is located in the locker room of the X-18 laboratory, the other can be found in one of the premises of the Svoboda headquarters. Another one used to be in Sidorovich's closet, but it was removed.
On the Radar, in one of the caches, you can find interesting contents: a bottle of vodka, a pistol and one cartridge.
Cut-out content
"Wolf, the factory has been cleared, we are moving to our starting positions, the end of the connection," says Petrukha. In the old versions of the Cordon, there was indeed a factory (more like a coal-fired boiler house) at about the site of the Locomotive ATP.
If you go straight from Sidorovich's bunker to the north, you can hear Sidorovich's warning "Hehe, you could have been in her place" and then about the flesh that got into the anomaly. Initially, the first quest in the game was to find your first artifact in a radioactive pit nearby, which is what this cut scene was intended for. The quest itself, for some reason, was cut shortly before the release, but the cut scene, again, it is unknown why, was abandoned.
The loading screen of the Dump is taken from a screenshot of the old version of this location, sent to journalists in 2003-2004.
Logos with the inscription "Will" on the basis of "Freedom" somehow do not correspond to the name of the group. But before, "Freedom" was really called "Will".
Actually, "Volya" is a hidden reference to the coat of arms of Ukraine (yes, one of the interpretations of the coat of arms reads only as the stylized word "Volya"), as well as to the events that took place in 2004 on the main square of the country. The slogan "Freedom is not spiniti" (Ukrainian), sounds in the game in Russian translation. This is confirmed by the song "Once we are bagato" in the resources of the final version of the game, which was asked not so long ago by inquisitive minds at a conference with Grigorovich.
A deserter soldier from a trailer on the lake on the territory of the Agro-industry says something about the "Zaporozhets", which he repaired, but which the commander took away, rode and abandoned. However, the car is not in the right place. However, in the old builds, the aforementioned car actually stood at the northern gate of the Research Institute's territory, and a quest was associated with it.
The description of the electra anomaly refers to the bluish fog visible above it during the day. The fact is that the description remained from the old version of "elektra" — then, in a state of rest (idle), something like a fog really hovered over the anomaly.
if it's fake, then I'm sorry, I was trying to find the most interesting thing)) if anything, write about it in the comments ;) perhaps you know some of them
Night. Silence. You're almost asleep. And at that moment, a nasty squeak appears.
Is it familiar? Then read on — I'll tell you how not to become a dinner for mosquitoes and sleep well. 🛑🔇💢
I decided to forget about a big post about all (or rather, almost all) the work of the Underworld group, which I have already talked about more than once. After all, there are never too many Anders!
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