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Eterias

JokerC

Interesting facts,Easter eggs and cut-out content in S.T.A.L.K.E.R. Clear Sky

Cut content

  • The game says that the Shooter's partner, Fang, bought special lighting devices from diggers. However, it does not say why. It is believed that the Strelka group was going to go through the dungeons of Pripyat. The location was indeed planned, but was eventually cut out of the game.
  • After passing Limansk, before moving to an Abandoned hospital, Lebedev informs us that the vanguard of Clear Sky will have to go to the Dungeons of Pripyat. This suggests that the location of the "Dungeons of Pripyat" was cut out in the late stages of the game's development.[1]
  • At the beginning of the game, when we are caught in an outburst, GG gets the task to "Return to base". Indeed, in the game it was planned that the Scar itself would make its way under the ejection to the base of the Clear Sky. However, before the release, this quest was cut out, and the task itself is immediately marked as canceled.
  • A scene was planned in the swamps with an attack by a swamp creature on a Clear Sky squad. However, in the release it is played only occasionally near the pumping station. When a group of renegades passes by from the ruins of the village, a scene similar to the scene at the Agricultural Research Institute is played.

                                                  Interesting facts

  • The introductory video shows how the Scar accompanies the scientists, the whole group is covered with an outburst, and as a result, the Scar loses its "Screw Cutter". This "Screw cutter" can be found in the northern part of the "Swamp" location, just remember what the area looked like on the video.[2] As can be seen from the same opening video, Scar was wearing a leather raincoat. However, when he regains consciousness already at the base of the "Clear Sky", he is wearing a leather jacket.
  • On the basis of the group "Clear Sky" on the shelf (as game content) in Lebedev's bedroom there is a bayonet knife from AK-74, which does not appear anywhere in the game in the form of a weapon.
  • The city of Limansk was created based on the real neighborhoods of Kiev, which were built after the war by captured Germans. The largest of them is located near the Chernihiv metro station. Also, there is a similar building on Ivan Lepse Boulevard, where the GSC office is located.
  • In the Shadows of Chernobyl, the Ghost reports that Fang was shot by a mercenary with a "Screw Cutter" and a scar on his face. It is believed that this is the main character of the game — the Scar. However, there is one discrepancy: the commander of the "Clear Sky", Lebedev, says that he will send his guys to remove Fang and Ghost, and sends Scar in pursuit of the Shooter through Limansk. He also says, "We can handle these two on our own." It was confirmed by the developers that the Scar was supposed to kill Fang, but later this episode was cut
  • In Military warehouses, in the village of Bloodsuckers, inside a water tower, in a Clear Sky, there is an iron staircase, simply welded to the wall. And in the Shadows of Chernobyl, the staircase is spiral, with spans. It is impossible to explain such a drastic difference, it remains only to assume that the guys from Svoboda removed the old ladder and made a new one to make it easier to climb up.
  • On the ATP, above the arch, in the Shadows of Chernobyl, there was a sign "Avtokooperativ Lokomotiv". In the Clear Sky, the same sign reads: "Route registration".
  • The base of neutrals on the Cordon was created so thoroughly that its condition in the Shadows of Chernobyl (bare walls and a couple of stalkers) is inexplicable. The same applies to the base of Debt in the Agricultural Industry, the base of Freedom in the Dark Valley, and the base of bandits in the Landfill.
  • At the Cordon location, you can find a cache with a unique AKM-74-2 weapon. Judging by the name, the weapon assumed the use of an intermediate M43 cartridge, but in the game it uses a widespread machine gun cartridge (note that Kalashnikov samples for a cartridge of such power still existed — these are IWI Galatz and Saiga / Boar-308). Its appearance (the presence of a muzzle brake and a frame side-folding stock) also do not correspond to the name.
  • At the Agro-Industrial Research Institute, on the basis of Debt, a voice is heard calling for joining the clan. This is the voice of the bartender from the 100 X-ray bar. But there is no bartender or the Bar itself in the game.

It is no less strange that the jokes in the CHN mention a Bar and a Bartender, which is essentially an anachronism.

  • The game features several characters from the Shadows of Chernobyl. For example, a Hog is not a bandit leader, but just a bartender at a bandit base in a landfill. However, he can tell the player that he wants to create his own gang. Which he did, judging by the Shadows of Chernobyl.
  • Not far from the anomaly in the Red Forest, into which, according to the quest, you have to jump, there are corpses of stalkers. Among them is Father Valerian, who nevertheless is at the same time in a very lively state at the Cordon.
  • Among the quests related to the "Swamps" location, which can be found in the game files, you can find a quest to capture the "plant for the extraction of an abnormal substance from the bottom of the swamps." However, for some reason it is not among the list of objects in the game. But if we assume that this plant is nothing more than a "pumping station" object, then it becomes clear the purpose of not only the pumping station, but also the pipelines leading to the Agroprom Research Institute, as well as the dungeons of the Agro Industry containing a bunch of strange containers with abnormal acid. In the game, however, the authors of the game do not directly indicate this in any way.

                                                           Easter eggs

  • On the monitor screens, you can see a screenshot from FAR Manager, in which folders with models from game resources are open.
  • In Limansk, in one of the basements, you can find a time machine from the movie "Guest from the Future".
  • In the area of the Agroprom Research Institute, where the Debt group has settled, music from other GSC Game World projects is playing — Heroes of Destroyed Empires and Cossacks 2.
  • At the location of the Agroprom Research Institute, on the basis of Debt, you can find a building in which stuffed mutants of all kinds, including a stuffed cat, are located. Although the developers cut this cat out of the game. There are also chimera heads in the form of trophies hanging on the walls in the Clear Sky.
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